If you could design rules for a sustainable future what would they be? Biomimicry offers a set of principles based on how nature has practiced sustainability for 3.8 billion years.

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BioLearn offers learning resources and support at KS3 and KS4 demonstrating how biomimicry can enrich the curriculum and teaching of sustaiability. They:

  • Deliver STEM projects.
  • Develop working scientifically.
  • Offer a real-world context.
  • Provide practical challenges developing enquiry-based learning skills.
  • Offer lesson plans for teachers.
  • Include training and support for teachers.

If you would like your school to become involved, please get in touch.


​“I think the biggest innovations of the 21st century will be at the intersection of biology and technology.

A new era is beginning.”  Steve Jobs

BioLearn Events

BioLearn events will support teachers and schools to use biomimicry in their curriculum and wider school.

Teacher Training - face to face and online training for teachers.

BioLearn Festival - a 1-day sharing of biomimicry ideas, resources and teaching strategies.

BioLearn Challenge - a structured challenge for students to practice their biomimicry skills.

To learn more about these events click here.

What is Biomimicry?

BioLearn is based on the principles of biominicry, the science and art of mimicking the best ideas from nature to solve human problems.​


We are currently piloting our learning materials with schools. They will be published below when ready. The table below provides a flavour of what is to come.

Introduction to Biomimicry

Biomimicry Principles

Age: 11-13 year / Key Stage 2 & 3
Hours: 1½ per lesson
Number of lessons: an introduction lesson, plus one lesson for each principle
Subject: biology.

A seris of modules each exploring one biomimicry principle each. Together they provide a comprehensive introduction to biomimicry.

Biomimicry Principles

Marvellous Models

Age: 11-13 year / Key Stage 3 & 4
Hours: 1 per lesson
Number of lessons: 2
Subject: biology, design & technology

Learning from nature to address a challenge or opportunity starts with asking the question ‘’how does nature manage a similar challenge?” This introductory module focuses on the basic skills that are needed to be able to learn from nature.

Marvellous Models

Introducing Biomimicry

Age: 13-15 / Key Stage 3 & 4
Hours: 1½ - 2
Number of lessons: 2
Subjects: biology, design & technology

This module introduces students to biomimicry through the use of examples, a card sort and an activity where they learn to apply natures principles. This module can sit alone, or in preparation for the ‘Big Biomimicry Challenge’ or any of the other modules.

Introducing Biomimicry

Introducing Biomimicry - presentation

Card sort activity - print version


Biomimicry by Design

Big Biomimicry Challenge

Age: 13-15 / Key Stage 4
Hours: 2.5 hours
Number of lessons: 3
Subjects: biology, chemistry, design & technology

This module takes students through the process of nature-inspired design, and a structured design task, involving individual and group work. The module is designed to stand alone, or as part of a large scheme of work. While many of the concepts are relevant to Design Technology and Biology, the module will also appeal to teachers looking to develop study skills including team work and presentation competences in students.

Big Biomimicry Challenge

Big Biomimicry Challenge - presentation

Sustainable product design

Water Water...reinventing the plastic bottle

Age: 13-15 / Key Stage 4
Hours: 3
Number of lessons: 3
Subjects: biology, chemistry, design & technology

In this module students explore how nature has a range of different abilities we can learn from. Students use the abilities of nature to inspire ways to address the challenge of plastic bottle pollution. By the end of the module, students will have created their own solutions to the challenge of plastic bottle pollution.

Water Water Everywhere


Age: 11-15 / Key Stage 3 & 4
Hours: 1½
Number of lessons: 2
Subjects: biology, design & technology

Like our food and many other products, every organism is packaged. Our skin, the armour of a crab, the peel of a banana, the shell of an oyster, the bark of a coconut, a pineapple (seed pack) and every cell in our body has its own packaging. How can nature’s different ways of packaging help us design solutions to our own packaging challenges?



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Email: richard@wild-awake.org

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Website: www.wild-awake.org